Egypt: Old Kingdom Download] [Patch]
- kilringworkcawattc
- Sep 13, 2019
- 11 min read
About This Game You are one of the multitudes of incarnations of the great Horus, and side by side with the pharaohs, you are fighting against the mighty Seth, who unleashes numerous disasters upon the lands of Ancient Egypt. Win wars and overcome crises, discover new technologies, worship your gods and conquer neighboring tribes! Are you wise enough to help the ancient kings to unify Lower and Upper Egypt, build a stable economy and to erect the Great Pyramids?Based on real historyYou will find yourself in Memphis, 3500-2140 years B.C., the time of the first six dynasties of pharaohs. You will unify the country and create a prosperous kingdom, which later will have to face the havoc of the First Intermediate Period.Construction of the Great PyramidsYou will lead the construction of pyramids, choose their design and materials. This process requires tremendous investments, but it is the only way to keep peace and order in the country.Ancient society simulatorYou will not only deal with the problems of farmers and craftsmen but also make important political decisions, which will define the future of the kingdom. Numerous challenges and events of different scale await you.Ancient mapsDiscover the world of the Old Kingdom: exploit new lands, send expeditions to different places, and meet different cultures. Use every opportunity to learn about your surroundings and to expand Egypt's borders.Differences from Predynastic EgyptMore diversity in the game, varied tasks in the regions, different tactics for playthroughs and unique bonuses from patron gods.Egypt: Old Kingdom is longer.New technologies: 3D engine and skeletal animation. 7aa9394dea Title: Egypt: Old KingdomGenre: Indie, Simulation, StrategyDeveloper:Clarus VictoriaPublisher:Clarus VictoriaRelease Date: 24 May, 2018 Egypt: Old Kingdom Download] [Patch] egypt old kingdom forum. egypt old kingdom uptobox. egypt old kingdom history. old kingdom egypt nile. old kingdom egypt battles. old kingdom egypt queens. egypt old kingdom gog. the old kingdom of egypt fell due to. egypt old kingdom inefficiency. egypt old kingdom mods. egypt old kingdom 3dm. egypt old kingdom wiki game. egypt old kingdom let's play fr. egypt old kingdom architecture. egypt old kingdom the game. egypt old kingdom art. old kingdom vs new kingdom egypt art. egypt old kingdom end. egypt old kingdom pc review. egypt uncovers old kingdom cemetery Cons: buggy, gameplay isn't well designed.Pros: Nice graphics and factoids.. Very nice game! If you like to know some Egypt's history and also like turn-based tactical game play, then it's a good choice. This game is not easy to win since some events will caused based on you selective. I can feel the game developers do put a lot of effort on this game. Appreciate.. Good♥♥♥♥♥♥. Eh.I dont know what to say its just boring 3/10. Good game, a little expensive but still a good game.. The game is beautiful and has brilliant mechanics with an awesome well researched historical background. Unfortunately, even the easy difficulty level is actually ludicrously hard and I never got past the civil war. As it is the balance is so far out of whack that unless you like feeling frustrated for fun I just can't recommend this game.. Absolutely love this game!! I am an egyptologist and this game is so much fun to play, as it teaches actual history, but also allows you to have a lot of fun and make your own history. I would recommend this to anyone who loves Ancient Egypt and wants to build their own pyramids :D. Great game! Interesting and unique mechanic. Shows Egiptian history well - if you're a history fan, you must get it. If you're not, it won't spoil your great fun.. This game is really fun!But a word for the devs, I like the small map where we can see every part of the city, but i don't like the big map. It's okay, but you cannot see much of what you employ.. 15 and I've played +50 hours. What more is there to say? The date of release and the launch of demo version!: After this long time of waiting and delays we’re finally ready (and very happy too!) announce the final release date! Egypt: Old Kingdom will be released on Steam on May 24th, 2018! Hooray!10 days is quite fast, but we have a way to make them pass even faster ;) Ladies and gents, we present you our new video, which should have become an introduction video at the beginning of the game. Due to some technical problems, we couldn’t insert it in the game, but we think it’s a must-see video! It presents the cosmogony of our world the way Ancient Egyptians from Heliopolis have seen that. You’ll understand a bit more about Ancient Egyptians, and it’ll help you during the game. Watch the cosmogony video on our YouTube channel!And the last but not least! Every single one of you now has the chance to test and try the free demo version of Egypt: Old Kingdom, which includes the first 53 turns of the game!Links:For Windows: http://clarusvictoria.com/files/OldKingdom_0.4.1_demo_w32.zipFor MacOS: http://clarusvictoria.com/files/OldKingdom_0.4.1_demo_mac.zipEnjoy your week and don’t forget to share your impression about the game!Cheers!. How to translate a game into a baker's dozen of languages?: Game localization is a very important, but not the most apparent step in game development. No matter how small your game is, a good translation can increase the number of potential buyers. On the other hand, a not so good translation can scare them off. Our games - Stone Age, Bronze Age, Marble Age, Predynastic Egypt and soon to be released Egypt: Old Kingdom are translated into 13 languages in general. We'll be glad to share our experience and talk about a few unexpected problems we had to deal with during localization.The original language of our games is Russian, so the first step was to translate it into English. When our team still had only one member and when the first game, Stone Age, was created, there was no choice but to pay for translation. It wasn't the best choice not only because of money but also because translators-outsiders probably would not be aware of what game they are translating. It makes mistranslation possible. Thus, we decided to translate the next game, Marble Age, ourselves. The translation we made knew no proofreading, no editor's eye... well, you can guess how "great" this translation was. We got criticized for it a lot. Nevertheless, the goal was achieved - both games got translated into English. Later both translations were revised and edited by natives.Now to get the game translated into English is only half a battle. It helps to attract more players among English-speakers, this includes people who speak other languages as well. Thanks to the fact that we put a lot of efforts in making our texts interesting and informative, we soon got many offers of help from people who wanted to translate our games to their languages! Needless to say, we were only happy to accept.The first volunteer came from Spain, and Marble Age got its Spanish version. Since then our friend from Spain became one of our most supportive volunteers and helped to translate other games as well. Later another volunteer from Turkey appeared. Then another one from Germany. They all had to spend several weeks, helping us to localize our games. But as we all started to work together, we found out that our games are not designed to accommodate translations. These are basic problems we encountered:1. Correct display of translated texts. Other languages can contain diacritics - special symbols which can be all around the letter, for example sometimes you can see the word "naïve" with two dots instead of one, or like in many French or Spanish words, like "Rêver" or "niño". The most extreme case of this problem, though, is when the new language is not Latin alphabet based, for example, Chinese or Hindi.2. The screens of our games were designed to fit Russian language sentences. Sometimes when the text got translated into other languages, the length of a sentence changed, and it didn't fit into the screen anymore. Sometimes the translated sentence was too short, it also didn't look pretty.This is how we shortened English words:German also didn't look very well:3. The most difficult problem was about words order. Every language has different sentence structure. For us, it was important because we like to replace some words with symbols for people, food, resources, etc. But in order to construct the correct sentence, all symbols must appear in the right places. During translation, words order was often messed up and we had troubles placing symbols in the right places. 4. Finally, the text files exchange with translators was very inconvenient. For smaller games, like Bronze Age and Marble Age, it was bearable, but it didn't fit for a bigger game.While working on Bronze Age and Marble Age localization, we were looking for solutions. We uploaded more fonts and language packs, adjusted some settings for encoding. We worked closely with translators, adjusting the length of sentences to fit the limited space on the screen. Later we came upon Crowdin[crowdin.com] - a platform developed by Ukrainian programmer, which allows developers all over the world translate their applications, programs, games etc. with the help of volunteers. With the help of this platform, we slowly started to upgrade our localization process.The first problem was solved relatively easy by uploading additional fonts and language packs. When Predynastic Egypt was created, we designed it with the thoughts of future translations. The text space was designed to extend automatically to adjust the text of any length.Problem no.3 has solved thanks to a new text writing system, the idea of our programmer. We inserted text symbols everywhere where pictures should be inserted. For example, here is a short sentence: "The (number) dynasty came to power" we need to use different numbers. So we replaced it like this: "The {0} dynasty came to power", and this allows translators move the number around to suit the correct word order of their language. Here is the example of code, to give you a clearer idea of what we're talking about:The process of localization became much more convenient. Bronze Age already got several localizations by the time we uploaded it on Crowdin, and it helped us to improve translations and attract more volunteers for new localizations. Our games gained some popularity and we even got a small community of fans from different countries. Thanks to that we had a chance to start Predynastic Egypt translation early, and the game was released both in Russian and in English. English language translation was supported by a volunteer from the USA, whose input is especially appreciated due to his respectable age. It's nice to know that our game in interesting to many different people.The translating platform also offers a convenient way to leave comments on suggested translations. Volunteers can always contact us or other translators to ask questions or to check something, and the work goes smooth and interesting.After Predynastic Egypt was released, another volunteer joined our team. He was from China, and right away he brought with him a whole team of volunteers who started to translate Predynastic Egypt in Chinese! That was a huge luck because it let us sell our games on the Chinese market. As you probably know, Chinese-speaking countries make one of the largest game markets in the world, if not the largest. But it's almost impossible to sell there a game which has no Chinese translation. That's why the help of our Chinese friend was truly invaluable, and he keeps helping us and consulting us about China and Chinese market.As the game was released, more and more volunteers offered their help. They not only translated Predynastic Egypt but also other games. Eventually, we had our games translated into 13 different languages, including French, Italian, Czech, Polish, Japanese and even Hindi! And this is not the limit, who knows where our future volunteers will come from!The new game Egypt: Old Kingdom will be fully translated into English before the release, and we have French, Czech, Chinese, Spanish and Turkish translations in progress. Most of the translators are our long-time supporters, who translated previous games as well.We're doing everything in our power to reward volunteers' input. We provide them all necessary support, issuing certificates for their CV, confirming their work, we share free game keys with them and put their names in subtitles. We'll certainly keep it up and we'll think of new ways to encourage them.You're welcome to join our new project on Crowdin, especially if you can help us with German, Portuguese (Brasilian), Korean, Polish and Japanese languages.https://crowdin.com/project/egypt-old-kingdomAnd that's the essential information about our localization experience. If you have more questions, please don't hesitate to ask!. Developers Diary, Issue #9: How do we program our games.. Version 1.0.14 Hotfixes and new languages for the artbook.: Bugs fixed. Developers Diary, Issue #2: Maps and graphicsAs promised, in this issue we will talk about the graphics and maps.The main goal of maps creating process was to recreate the city of Memphis and the nature of Nile region as close to the historical truth as possible. Originally we planned to implement 2D graphics, same as for Egypt-1. The main reason for this choice was the fact that neither of our artists had experience in 3D. After finishing work on the Egypt-1, both of them begun to work on the maps for the Egypt-2, and originally the project looked somehow like this:The map should have been randomly composed out of these tiles, limited by a certain region border. But this composing process later revealed some mistakes which had a negative impact on the visuals of the game. For example, it was impossible to make a seamless alignment of the fields - in some place, a field could end up composed out of two unequal parts: half linen, half grains. And this is why one of our artists, named Max, came up with the idea of finding a 3D artist and try to make a 3D map. This idea was met with enthusiasm, except a little notice from the rest of the team: "Why would we look for another artist when we have you, Max?" And this is how Max had no choice but to start learning 3D graphics. This is one of the first attempts to draw a map:But working hard and constantly refining their skills out artists are progressively improving the appearance of the city. This is another intermediate version:Our artists, as well as the rest of the team, hope 3D maps will possess the same warm and cozy atmosphere as a 2D world. They experiment a lot with the textures and lighting, and in our future issues, we promise to show you the result of their work - finalized views of Memphis and other locations. Located on the green shores of Nile, Memphis will be divided into 51 regions. Each region will possess different types of landscape and vegetation, and also will be inhabited by different animal species. Those animals will not just be there for fun, they will actively influence the daily life of the citizens. Depending on the game complexity level, chosen by the gamer, regions will also have different starter effects, such as food and sources. The development of the city will be done by regions, and players will be able to select the location of every region. The choice is limited only by one rule: new region cannot be built away from the previous buildings. On the second map - the map of the whole Egypt, Memphis will only be a small dot, not even a region. This map will be divided into 60 regions or so. Exploration principle is basically the same as in the Predynastic Egypt, with a few new features. Exploration will start from one of 5 randomly selected regions and can be carried out in every direction. Besides, the first region and one random region will be explored for the player for free. Is there anything else you would like to know about maps and graphics? Please don't hesitate to ask in the comments section. We really want to share with you the process of creating the game, the only problem is sometimes it's hard to select which aspect would be the most interesting. See you in the next issue!. Holy Pyramids, look at these discounts!: Discover all secrets of Ancient Egypt during this Summer Sale with our games:✔Newest Clarus Victoria game, Egypt: Old Kingdom - 35% discount! ✔Egypt: Old Kingdom Deluxe version - 50% discount!✔Artbook and soundtrack DLCs, 40% discount for each one!And of course, don't forget about our bundle:✔Clarus Victoria Bundle - 49% Get them all, live like a king!
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